Third week in LSDS was based on 3D animation and depth of field in the programme Cinema 4D. The aim was to produce marble like objects and give a sense of depth. The lesson covered existing skills such as cloner, texturing, landscape, sky, and rendering but it also introduced the new skill of adding a camera and adjusting its settings i.e focal point and/or blur.
I usually find animation tricky and very fiddly but this was one of the nicer lessons in animation and seemed to go a bit smoother. Most likely because we were only focusing on one object which made it less confusing, allowing me to be creative with my marbles. >.<