Experimenting With Focal Points

Third week in LSDS was based on 3D animation and depth of field in the programme Cinema 4D. The aim was to produce marble like objects and give a sense of depth. The lesson covered existing skills such as cloner, texturing, landscape, sky, and rendering but it also introduced the new skill of adding a camera and adjusting its settings i.e focal point and/or blur.

My Thoughts:
I usually find animation tricky and very fiddly but this was one of the nicer lessons in animation and seemed to go a bit smoother. Most likely because we were only focusing on one object which made it less confusing, allowing me to be creative with my marbles. >.<

Screen Shot 2014-10-06 at 12.14.08


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